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A small studio for long evenings

Dogback Studios is an independent game studio. We make strategy games meant to be played with people you know, against rulers who play fair.

How we work

Dogback is one director working with AI agents. The director decides what the games are and judges whether they are any good. The agents implement, test and review the code.

That only works with discipline. Every change has to pass automated checks before it lands, and the checks come before the features they test. What a test cannot decide, such as whether a battle feels right or a treaty is worth signing, is decided by people playing the game.

If anything we ship includes generated material, the store page will say so.

What we hold to

  • Everyone plays by the same rules.

    AI opponents use the same commands and see through the same fog as you. Nothing in our games can be bought for an advantage.

  • We show what is real.

    Screenshots and footage come from builds that run. We do not announce dates we cannot keep, and we do not sell features that are not in the game.

  • Depth from interaction, not from quantity.

    A few systems that change each other are worth more than a long list of features. Every new concept has to earn its place.

  • An evening with friends is a complete game.

    One friend and two AI rulers should make a whole match, not a smaller version of a bigger one. More players add to a world that already works.

  • Evidence before opinion.

    Every change is checked by automated tests before it lands. Whether something is fun is decided by people playing it.

Where we are

Our first game, Until We War, is in development for Windows on Steam. It went by the working title Covenant until it had a public name. There is no release date yet, and there will not be one until the game is worth paying for.

Press, business or a note about the game.

Every message is read by a person. Questions about playing Until We War go to the support desk on untilwewar.com.

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