DogbackStudios
A small independent studio making strategy games you play with people you know.
Studios Now making Until We War

Our first game, in development
Until We War
A medieval strategy game where the diplomacy is real. Build a realm, trade with your neighbours, sign a truce with the one you can't beat yet.
The game itself carries out every treaty. Breaking one takes a public, thirty-second notice.
A Founding Age settlement in the current native development build.
How we make games
What we hold ourselves to. Short, so we can be caught breaking them.
More about the studio- 01
The bots play by your rules.
AI rulers use the same commands and see the same fog you do. When one of them has a handicap, everyone in the lobby will see it, and nothing in our games can be bought for an advantage.
- 02
We show builds, not mock-ups.
Every screenshot on our sites comes from a build that runs. We do not announce dates we cannot keep, and a feature goes on the store page after it is in the game, not before.
- 03
Fewer systems, more consequences.
Three mechanics that push on each other beat thirty that do not. A new idea has to change a decision you were already making, or it stays out.
- 04
You, a friend and two bots make a full game.
One evening, four rulers, three towns. That has to be a complete match on its own, not the small version of an eight-player one.
- 05
Tests first, then taste.
Every change passes automated checks before it lands. Whether a battle feels right is a question for the people playing it, so we ask them.
Dogback Engine
Our C# engine and its VS Code editor power Until We War. Build isometric worlds, inspect a running simulation, and package a native game from the same project.
Explore the engine and editorNews
Nothing published yet. Development updates for Until We War will show up here as they land.
Press, business, or something about the game?
Write to us and a person will write back. If you're stuck playing Until We War, the support desk on untilwewar.com is the faster route.